i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.4.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\6unth\Desktop\fs22 mod worj\FS22_PJC\i3d\base.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [base] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [base] Filling out basic attributes, {name='base', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.006] Filling out basic attributes, {name='Cube.006', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.006] Has material 'holder'
i3dio.i3d.I3D:add_material:DEBUG: [base] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [holder] Filling out basic attributes, {name='holder', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [holder] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [holder] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.006] Subset with index [0] based on material 'holder'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Processing subset: materialId="1" numTriangles="512" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Has subset 'holder' with '512' triangles and materialId="1" numTriangles="512" firstIndex="0" firstVertex="0" numIndices="1536" numVertices="390"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.006] Has '1' subsets, '512' triangles and '390' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [base] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [base] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [base] New Name: base
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [base] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [base] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [base] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [holder] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [holder] Filling out basic attributes, {name='holder', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.005] Filling out basic attributes, {name='Cube.005', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.005] Has material 'holder'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.005] Subset with index [0] based on material 'holder'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Processing subset: materialId="1" numTriangles="156" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Has subset 'holder' with '156' triangles and materialId="1" numTriangles="156" firstIndex="0" firstVertex="0" numIndices="468" numVertices="240"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.005] Has '1' subsets, '156' triangles and '240' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [holder] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [holder] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [holder] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [holder] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [holder] New Name: holder
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [holder] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [holder] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [holder] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [hook block] Filling out basic attributes, {name='hook block', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hookblock.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hookblock.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [hookblock.001] Filling out basic attributes, {name='hookblock.001', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [hookblock.001] Has material 'arm'
i3dio.i3d.I3D:add_material:DEBUG: [base] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [arm] Filling out basic attributes, {name='arm', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [arm] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [arm] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [hookblock.001] Subset with index [0] based on material 'arm'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [hookblock.001] Processing subset: materialId="2" numTriangles="2664" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [hookblock.001] Has subset 'arm' with '2664' triangles and materialId="2" numTriangles="2664" firstIndex="0" firstVertex="0" numIndices="7992" numVertices="6038"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [hookblock.001] Has '1' subsets, '2664' triangles and '6038' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [hook block] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.1374)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000,  0.0000)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] translation is <Vector (-0.1374, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] has translation: [-0.137423 0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook block] New Name: hook block
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook block] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [main arm] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [main arm] Filling out basic attributes, {name='main arm', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.011] Filling out basic attributes, {name='Cube.011', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.011] Has material 'arm'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.011] Subset with index [0] based on material 'arm'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.011] Processing subset: materialId="2" numTriangles="512" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.011] Has subset 'arm' with '512' triangles and materialId="2" numTriangles="512" firstIndex="0" firstVertex="0" numIndices="1536" numVertices="505"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.011] Has '1' subsets, '512' triangles and '505' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [main arm] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main arm] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main arm] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main arm] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [main arm] New Name: main arm
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [main arm] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [main arm] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [hook block] Filling out basic attributes, {name='hook block', nodeId='5'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [hook block] has parent element with name [main arm]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hookblock.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hookblock.001] applying unit scaling
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [hook block] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.1374)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000,  0.0000)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] translation is <Vector (-0.1374, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] has translation: [-0.137423 0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook block] New Name: hook block
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook block] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [main arm] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [MC] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [MC] Filling out basic attributes, {name='MC', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube] Filling out basic attributes, {name='Cube', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] has no material assigned, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [base] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='3'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube] Processing subset: materialId="3" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube] Has subset 'i3d_default_material' with '12' triangles and materialId="3" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [MC] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [MC] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [MC] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [MC] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [MC] New Name: MC
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [MC] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [MC] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [MC] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [spikes] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [spikes] Filling out basic attributes, {name='spikes', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.013] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.013] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.013] Filling out basic attributes, {name='Cube.013', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.013] Has material 'holder'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.013] Subset with index [0] based on material 'holder'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.013] Processing subset: materialId="1" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.013] Has subset 'holder' with '60' triangles and materialId="1" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="180" numVertices="120"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.013] Has '1' subsets, '60' triangles and '120' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [spikes] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [spikes] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [spikes] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [spikes] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [spikes] New Name: spikes
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [spikes] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [spikes] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [spikes] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [upper] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [upper] Filling out basic attributes, {name='upper', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.012] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.012] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.012] Filling out basic attributes, {name='Cube.012', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.012] Has material 'holder'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.012] Subset with index [0] based on material 'holder'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.012] Processing subset: materialId="1" numTriangles="312" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.012] Has subset 'holder' with '312' triangles and materialId="1" numTriangles="312" firstIndex="0" firstVertex="0" numIndices="936" numVertices="480"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.012] Has '1' subsets, '312' triangles and '480' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [upper] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [upper] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [upper] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [upper] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [upper] New Name: upper
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [upper] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [upper] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [main arm] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [main arm] Filling out basic attributes, {name='main arm', nodeId='9'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [main arm] has parent element with name [upper]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] applying unit scaling
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [main arm] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main arm] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main arm] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main arm] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [main arm] New Name: main arm
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [main arm] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [main arm] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [hook block] Filling out basic attributes, {name='hook block', nodeId='10'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [hook block] has parent element with name [main arm]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hookblock.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [hookblock.001] applying unit scaling
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [hook block] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.1374)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000,  0.0000)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] translation is <Vector (-0.1374, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [hook block] has translation: [-0.137423 0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook block] New Name: hook block
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [hook block] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [hook block] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [main arm] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [upper] no more children to process in object
