i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.2.1 LTS
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.5.0-dev.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\Eigene Dateien\Documents\My Games\FarmingSimulator2022\mods\FS22_Fastrac_8330\lights\JCB_Day2Light.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FT_DayLight] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FT_DayLight] Filling out basic attributes, {name='FT_DayLight', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [JCB_Day2Light] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [JCB_DayLight] Filling out basic attributes, {name='JCB_DayLight', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [JCB_DayLight] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [JCB_DayLight] Has no Glossmap
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FT_vis.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FT_vis.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FT_vis.002] Filling out basic attributes, {name='FT_vis.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FT_vis.002] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FT_vis.002] Processing subset: numTriangles="210" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FT_vis.002] Subset 0 with '210' triangles and numTriangles="210" firstIndex="0" firstVertex="0" numIndices="630" numVertices="520"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FT_vis.002] Has '1' subsets, '210' triangles and '520' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FT_DayLight] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FT_DayLight] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FT_DayLight] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FT_DayLight] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FT_DayLight] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FT_DayLight] New Name: FT_DayLight
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FT_DayLight] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FT_DayLight] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FT_DayLight] no more children to process in object
