		
Make sure to always update the links within those entries. For example the hud: "maps/huds/hud_fill_lavender.png"
Update it to your path. Filepaths like "$data/objects/pallets/fillablePallet/fillablePallet.xml" with dollar signs in front of data or so on usually refer to the basegame and do not have to be changed, unless you
have a different fillablePallet.xml (in this case) because you have changed sth in it or whatever.  






<fillType name="LAVENDER" title="$l10n_fillType_lavender" showOnPriceTable="true" unitShort="$l10n_unit_literShort">
			<physics massPerLiter="0.23" maxPhysicalSurfaceAngle="15"/>
			<economy pricePerLiter="0.069">
				<factors>
					<factor period="1" value="1.11"/>
					<factor period="2" value="1.03"/>
					<factor period="3" value="1.02"/>
					<factor period="4" value="1.02"/>
					<factor period="5" value="0.92"/>
					<factor period="6" value="0.90"/>
					<factor period="7" value="0.87"/>
					<factor period="8" value="1.02"/>
					<factor period="9" value="1.02"/>
					<factor period="10" value="1.04"/>
					<factor period="11" value="0.98"/>
					<factor period="12" value="1.07"/>
				</factors>
			</economy>
			<effects prioritizedEffectType="ParticleEffect"/>
			<image hud="maps/huds/hud_fill_lavender.png"/>
			<pallet filename="$data/objects/pallets/fillablePallet/fillablePallet.xml"/>
			<textures diffuse="maps/fillPlanes/lavender_diffuse.png"
			          normal="maps/fillPlanes/lavender_normal.png"
			          specular="maps/fillPlanes/lavender_specular.png"
			          distance="maps/fillPlanes/distance/lavenderDistance_diffuse.png"/>
		</fillType>


Add it to the following fillTypeCategories:
(Or anything else you want it to work with)

<fillTypeCategories>
		<fillTypeCategory name="BULK">LAVENDER</fillTypeCategory>
		
		<fillTypeCategory name="AUGERWAGON">LAVENDER</fillTypeCategory>

		<fillTypeCategory name="TRAINWAGON">LAVENDER</fillTypeCategory>

		<fillTypeCategory name="FORAGEHARVESTER">LAVENDER</fillTypeCategory>

		<fillTypeCategory name="SHOVEL">LAVENDER</fillTypeCategory>

		<fillTypeCategory name="FARMSILO">LAVENDER</fillTypeCategory>
		
		<fillTypeCategory name="LOADINGVEHICLE">LAVENDER</fillTypeCategory>
</fillTypeCategories>	




Add it to desired fillType sound:

		<fillTypeSound fillTypes="LAVENDER">
			<sound template="grassFill"/>
		</fillTypeSound>