Also only needed if you really wanted to use a corn cutter. 

	<!--LAVENDER-->
	
	<motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" filename="maps/effects/cutter/lavender/lavender_threshing.i3d">
        <effectGeneration rootNode="0|0|2"/>
        <typeDefinition fruitTypes="LAVENDER" growthStates="5" speedScale="1"/>

        <effectMeshes>
            <effectMesh node="0|0|0" numRows="6"  rowLength="10"  skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|1" numRows="12" rowLength="10"  skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|2" numRows="20" rowLength="10"  skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap        name="shapeArray" filename="$data/effects/cutter/arrays/cornheader/threshingArray12x10.dds"/>
            <customShaderVariation  name="subUV_scaleByLife"/>
            <customShaderParameter  name="sizeScale"        value="0.25 4.5 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>
