This one is basically only needed if you want to use a MAIZEHEADER with a Combine. Not the Maizecutter for forage - a Maizeheader. 
You can just add it if you ever wanted to use a corn header with Lavender. 

	<!-- LAVENDER- stage5 -->

	<motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" filename="maps/effects/cutter/lavender/lavender_fruits.i3d">
		<effectGeneration rootNode="0|0|3" minRot="0 -10 -10" maxRot="360 10 10" minScale="0.9 0.9 0.9" maxScale="1.1 1.1 1.1"/>
		<typeDefinition fruitTypes="LAVENDER" growthStates="5" speedScale="0.3"/>

		<effectMeshes>
			<effectMesh node="0|0|0" numRows="6" rowLength="18" skipPositions="1" boundingBox="10 7.5 7.5"/>
			<effectMesh node="0|0|1" numRows="12" rowLength="28" skipPositions="1" boundingBox="16 7.5 7.5"/>
			<effectMesh node="0|0|2" numRows="20" rowLength="38" skipPositions="1" boundingBox="24 7.5 7.5"/>
		</effectMeshes>

		<customShaderDefaults>
			<customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/cornheader/fruitArray12x28.dds"/>
			<customShaderVariation name="alphaMap"/>
		</customShaderDefaults>
	</motionPathEffect>

