i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Chris\Documents\My FS 22 Mods\Mods\animals\FS22_homeMadeChickenCoop\chickenBarn.i3d
i3dio.exporter:_export_active_scene_master_collection:INFO: 'Master Collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [homeMadeChickenCoop] is a 'Collection'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [homeMadeChickenCoop] Filling out basic attributes, {name='homeMadeChickenCoop', nodeId='1'}
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [homeMadeChickenCoop] Is a "Collection", which does not have "data"
i3dio.node_classes.node.TransformGroupNode:_transform_for_conversion:INFO: [homeMadeChickenCoop] is a Collection and it will be exported as a transformgroup with default transform
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [homeMadeChickenCoop] New Name: homeMadeChickenCoop
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [homeMadeChickenCoop] Initialized as a 'TransformGroupNode'
i3dio.exporter:_process_collection_objects:DEBUG: [homeMadeChickenCoop] processing collections children
i3dio.exporter:_process_collection_objects:DEBUG: [homeMadeChickenCoop] no more children to process in collection
i3dio.exporter:_process_collection_objects:DEBUG: [homeMadeChickenCoop] processing collection objects
i3dio.exporter:_add_object_to_i3d:DEBUG: [cageEntrances] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cageEntrances] Filling out basic attributes, {name='cageEntrances', nodeId='2'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cageEntrances] has parent element with name [homeMadeChickenCoop]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.003] Filling out basic attributes, {name='Cylinder.003', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.003] Has material 'entrance_mat'
i3dio.i3d.I3D:add_material:DEBUG: [chickenBarn] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [entrance_mat] Filling out basic attributes, {name='entrance_mat', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\boardStack02_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\boardStack02_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\props\boardStack02_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [entrance_mat] Has diffuse texture '$data\maps\textures\shared\props\boardStack02_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [chickenBarn] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\boardStack02_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\boardStack02_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\props\boardStack02_diffuse.dds
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [boardStack02_diffuse.dds] Resolved filepath: $data\maps\textures\shared\props\boardStack02_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [boardStack02_diffuse.dds] Filling out basic attributes, {name='$data/maps/textures/shared/props/boardStack02_diffuse.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [entrance_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [entrance_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.003] Subset with index [0] based on material 'entrance_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.003] Processing subset: materialId="1" numTriangles="144" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.003] Has subset 'entrance_mat' with '144' triangles and materialId="1" numTriangles="144" firstIndex="0" firstVertex="0" numIndices="432" numVertices="192"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.003] Has '1' subsets, '144' triangles and '192' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cageEntrances] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cageEntrances] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  7.5340)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -4.0429)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cageEntrances] translation is <Vector (7.5340, 0.0000, -4.0429)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cageEntrances] has translation: [7.53399 0 -4.04287]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cageEntrances] New Name: cageEntrances
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cageEntrances] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cageEntrances] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cageEntrances] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cageSupports] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cageSupports] Filling out basic attributes, {name='cageSupports', nodeId='3'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [cageSupports] has parent element with name [homeMadeChickenCoop]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.001] Filling out basic attributes, {name='Cylinder.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] Has material 'support_mat'
i3dio.i3d.I3D:add_material:DEBUG: [chickenBarn] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [support_mat] Filling out basic attributes, {name='support_mat', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\metalSheetPile_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\metalSheetPile_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\props\metalSheetPile_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [support_mat] Has diffuse texture '$data\maps\textures\shared\props\metalSheetPile_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [chickenBarn] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\metalSheetPile_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\textures\shared\props\metalSheetPile_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\textures\shared\props\metalSheetPile_diffuse.dds
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [metalSheetPile_diffuse.dds] Resolved filepath: $data\maps\textures\shared\props\metalSheetPile_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [metalSheetPile_diffuse.dds] Filling out basic attributes, {name='$data/maps/textures/shared/props/metalSheetPile_diffuse.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [support_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [support_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.001] Subset with index [0] based on material 'support_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Processing subset: materialId="2" numTriangles="61460" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Has subset 'support_mat' with '61460' triangles and materialId="2" numTriangles="61460" firstIndex="0" firstVertex="0" numIndices="184380" numVertices="38808"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.001] Has '1' subsets, '61460' triangles and '38808' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [cageSupports] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cageSupports] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cageSupports] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [cageSupports] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cageSupports] New Name: cageSupports
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [cageSupports] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cageSupports] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cageSupports] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [chickenCage] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [chickenCage] Filling out basic attributes, {name='chickenCage', nodeId='4'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [chickenCage] has parent element with name [homeMadeChickenCoop]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'mech_mat'
i3dio.i3d.I3D:add_material:DEBUG: [chickenBarn] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mech_mat] Filling out basic attributes, {name='mech_mat', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [mech_mat] Has diffuse texture '$data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [chickenBarn] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\SteamLibrary\steamapps\common\Farming Simulator 22\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [chainlinkFenceAlpha_diffuse.dds] Resolved filepath: $data\maps\mapFR\textures\chainlinkFenceAlpha_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [chainlinkFenceAlpha_diffuse.dds] Filling out basic attributes, {name='$data/maps/mapFR/textures/chainlinkFenceAlpha_diffuse.dds', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [mech_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mech_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'mech_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="3" numTriangles="408" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'mech_mat' with '408' triangles and materialId="3" numTriangles="408" firstIndex="0" firstVertex="0" numIndices="1224" numVertices="294"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '408' triangles and '294' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [chickenCage] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'static'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [chickenCage] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [chickenCage] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [chickenCage] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [chickenCage] New Name: chickenCage
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [chickenCage] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [chickenCage] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [chickenCage] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [navMesh] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [navMesh] Filling out basic attributes, {name='navMesh', nodeId='5'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [navMesh] has parent element with name [homeMadeChickenCoop]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane] Filling out basic attributes, {name='Plane', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane] has no material assigned, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [chickenBarn] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='4'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Processing subset: materialId="4" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Has subset 'i3d_default_material' with '2' triangles and materialId="4" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane] Has '1' subsets, '2' triangles and '4' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [navMesh] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [navMesh] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [navMesh] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [navMesh] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [navMesh] New Name: navMesh
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [navMesh] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [navMesh] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [navMesh] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Sun] is of type 'LIGHT'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Sun] has type 'LIGHT' which is not a type selected for exporting
i3dio.exporter:_process_collection_objects:DEBUG: [homeMadeChickenCoop] no more objects to process in collection
i3dio.exporter:export_blend_to_i3d:INFO: Starting binarization of "C:\Users\Chris\Documents\My FS 22 Mods\Mods\animals\FS22_homeMadeChickenCoop\chickenBarn.i3d"
i3dio.exporter:export_blend_to_i3d:INFO: Finished binarization of "C:\Users\Chris\Documents\My FS 22 Mods\Mods\animals\FS22_homeMadeChickenCoop\chickenBarn.i3d"
