i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\brown\Documents\My Games\FarmingSimulator2019\FS19_ValleyCrest\FS19_ElectricMotor\electricMotors.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-43.3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-43.3] Filling out basic attributes, {name='EM-43.3', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] has no material assigned, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [electricMotors] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-43.3] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-43.3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-43.3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-43.3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-43.3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-43.3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-43.3_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-43.3_vis] Filling out basic attributes, {name='EM-43.3_vis', nodeId='2'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-43.3_vis] has parent element with name [EM-43.3]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.010] Filling out basic attributes, {name='Cylinder.010', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.010] Has material 'em_mat'
i3dio.i3d.I3D:add_material:DEBUG: [electricMotors] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [em_mat] Filling out basic attributes, {name='em_mat', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [em_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [em_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.010] Subset with index [0] based on material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.010] Processing subset: materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.010] Has subset 'em_mat' with '4200' triangles and materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="12600" numVertices="3944"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.010] Has '1' subsets, '4200' triangles and '3944' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-43.3_vis] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-43.3_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000,  1.8486)
            (0.0000,  1.0000, -0.0000, -0.5047)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-43.3_vis] translation is <Vector (0.0000, 1.8486, -0.5047)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-43.3_vis] has translation: [2.21934e-07 1.84856 -0.504668]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-43.3_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-43.3_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-43.3_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-43.3_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-43.3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-51.3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-51.3] Filling out basic attributes, {name='EM-51.3', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.001] Filling out basic attributes, {name='Cylinder.001', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.001] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.001] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.001] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.001] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-51.3] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-51.3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-51.3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-51.3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-51.3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-51.3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-51.3_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-51.3_vis] Filling out basic attributes, {name='EM-51.3_vis', nodeId='4'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-51.3_vis] has parent element with name [EM-51.3]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.009] Filling out basic attributes, {name='Cylinder.009', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.009] Has material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.009] Subset with index [0] based on material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.009] Processing subset: materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.009] Has subset 'em_mat' with '4200' triangles and materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="12600" numVertices="3944"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.009] Has '1' subsets, '4200' triangles and '3944' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-51.3_vis] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-51.3_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000,  1.8486)
            (0.0000,  1.0000, -0.0000, -0.5047)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-51.3_vis] translation is <Vector (0.0000, 1.8486, -0.5047)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-51.3_vis] has translation: [2.21934e-07 1.84856 -0.504668]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-51.3_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-51.3_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-51.3_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-51.3_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-51.3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-60.3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-60.3] Filling out basic attributes, {name='EM-60.3', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.002] Filling out basic attributes, {name='Cylinder.002', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.002] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.002] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.002] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.002] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.002] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.002] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.002] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-60.3] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-60.3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-60.3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-60.3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-60.3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-60.3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-60.3_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-60.3_vis] Filling out basic attributes, {name='EM-60.3_vis', nodeId='6'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-60.3_vis] has parent element with name [EM-60.3]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.008] Filling out basic attributes, {name='Cylinder.008', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.008] Has material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.008] Subset with index [0] based on material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.008] Processing subset: materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.008] Has subset 'em_mat' with '4200' triangles and materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="12600" numVertices="3944"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.008] Has '1' subsets, '4200' triangles and '3944' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-60.3_vis] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-60.3_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000,  1.8486)
            (0.0000,  1.0000, -0.0000, -0.5047)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-60.3_vis] translation is <Vector (0.0000, 1.8486, -0.5047)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-60.3_vis] has translation: [2.21934e-07 1.84856 -0.504668]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-60.3_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-60.3_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-60.3_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-60.3_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-60.3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-68.3.2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-68.3.2] Filling out basic attributes, {name='EM-68.3.2', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.003] Filling out basic attributes, {name='Cylinder.003', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.003] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.003] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.003] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.003] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.003] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.003] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.003] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-68.3.2] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-68.3.2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-68.3.2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-68.3.2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-68.3.2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-68.3.2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-68.3.2_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-68.3.2_vis] Filling out basic attributes, {name='EM-68.3.2_vis', nodeId='8'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-68.3.2_vis] has parent element with name [EM-68.3.2]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.007] Filling out basic attributes, {name='Cylinder.007', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.007] Has material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.007] Subset with index [0] based on material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.007] Processing subset: materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.007] Has subset 'em_mat' with '4200' triangles and materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="12600" numVertices="3944"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.007] Has '1' subsets, '4200' triangles and '3944' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-68.3.2_vis] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-68.3.2_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000,  1.8486)
            (0.0000,  1.0000, -0.0000, -0.5047)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-68.3.2_vis] translation is <Vector (0.0000, 1.8486, -0.5047)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-68.3.2_vis] has translation: [2.21934e-07 1.84856 -0.504668]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-68.3.2_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-68.3.2_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-68.3.2_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-68.3.2_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-68.3.2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-82.3.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-82.3.5] Filling out basic attributes, {name='EM-82.3.5', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.004] Filling out basic attributes, {name='Cylinder.004', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.004] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.004] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.004] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.004] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.004] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.004] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.004] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-82.3.5] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-82.3.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-82.3.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-82.3.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-82.3.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-82.3.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-82.3.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-82.3.5_vis] Filling out basic attributes, {name='EM-82.3.5_vis', nodeId='10'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [EM-82.3.5_vis] has parent element with name [EM-82.3.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder.005] Filling out basic attributes, {name='Cylinder.005', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder.005] Has material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder.005] Subset with index [0] based on material 'em_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.005] Processing subset: materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder.005] Has subset 'em_mat' with '4200' triangles and materialId="2" numTriangles="4200" firstIndex="0" firstVertex="0" numIndices="12600" numVertices="3944"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder.005] Has '1' subsets, '4200' triangles and '3944' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [EM-82.3.5_vis] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-82.3.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000,  1.8486)
            (0.0000,  1.0000, -0.0000, -0.5047)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-82.3.5_vis] translation is <Vector (0.0000, 1.8486, -0.5047)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-82.3.5_vis] has translation: [2.21934e-07 1.84856 -0.504668]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [EM-82.3.5_vis] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [EM-82.3.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-82.3.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-82.3.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [EM-82.3.5] no more children to process in object
