i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.91.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\ahinc\Downloads\FS22_Chevrolet_Malibu_2013\bodyUV\BodyUV.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BOOT] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [BOOT] Filling out basic attributes, {name='BOOT', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BOOT] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [BOOT] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [BOOT] Filling out basic attributes, {name='BOOT', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [BOOT] Has material 'skin'
i3dio.i3d.I3D:add_material:DEBUG: [BodyUV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [skin] Filling out basic attributes, {name='skin', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [skin] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [skin] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [BOOT] Subset with index [0] based on material 'skin'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BOOT] Processing subset: materialId="1" numTriangles="3150" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [BOOT] Has subset 'skin' with '3150' triangles and materialId="1" numTriangles="3150" firstIndex="0" firstVertex="0" numIndices="9450" numVertices="4125"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [BOOT] Has '1' subsets, '3150' triangles and '4125' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [BOOT] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BOOT] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BOOT] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BOOT] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [BOOT] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [BOOT] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BOOT] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [BOOT] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [FL] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FL] Filling out basic attributes, {name='FL', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FL] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FL] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FL] Filling out basic attributes, {name='FL', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FL] Has material 'skin.001'
i3dio.i3d.I3D:add_material:DEBUG: [BodyUV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [skin.001] Filling out basic attributes, {name='skin.001', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [skin.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [skin.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FL] Subset with index [0] based on material 'skin.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FL] Processing subset: materialId="2" numTriangles="2972" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FL] Has subset 'skin.001' with '2972' triangles and materialId="2" numTriangles="2972" firstIndex="0" firstVertex="0" numIndices="8916" numVertices="3118"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FL] Has '1' subsets, '2972' triangles and '3118' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FL] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FL] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FL] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FL] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FL] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FL] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FL] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FL] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [FR] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [FR] Filling out basic attributes, {name='FR', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FR] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [FR] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [FR] Filling out basic attributes, {name='FR', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [FR] Has material 'skin.002'
i3dio.i3d.I3D:add_material:DEBUG: [BodyUV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [skin.002] Filling out basic attributes, {name='skin.002', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [skin.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [skin.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [FR] Subset with index [0] based on material 'skin.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FR] Processing subset: materialId="3" numTriangles="3010" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [FR] Has subset 'skin.002' with '3010' triangles and materialId="3" numTriangles="3010" firstIndex="0" firstVertex="0" numIndices="9030" numVertices="3161"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [FR] Has '1' subsets, '3010' triangles and '3161' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [FR] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FR] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FR] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FR] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [FR] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [FR] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [FR] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [FR] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [RL] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [RL] Filling out basic attributes, {name='RL', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [RL] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [RL] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [RL] Filling out basic attributes, {name='RL', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [RL] Has material 'skin.003'
i3dio.i3d.I3D:add_material:DEBUG: [BodyUV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [skin.003] Filling out basic attributes, {name='skin.003', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [skin.003] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [skin.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [RL] Subset with index [0] based on material 'skin.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [RL] Processing subset: materialId="4" numTriangles="1808" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [RL] Has subset 'skin.003' with '1808' triangles and materialId="4" numTriangles="1808" firstIndex="0" firstVertex="0" numIndices="5424" numVertices="1649"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [RL] Has '1' subsets, '1808' triangles and '1649' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [RL] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RL] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RL] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RL] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RL] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [RL] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [RL] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [RL] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [RR] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [RR] Filling out basic attributes, {name='RR', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [RR] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [RR] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [RR] Filling out basic attributes, {name='RR', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [RR] Has material 'skin.004'
i3dio.i3d.I3D:add_material:DEBUG: [BodyUV] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [skin.004] Filling out basic attributes, {name='skin.004', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [skin.004] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [skin.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [RR] Subset with index [0] based on material 'skin.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [RR] Processing subset: materialId="5" numTriangles="1804" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [RR] Has subset 'skin.004' with '1804' triangles and materialId="5" numTriangles="1804" firstIndex="0" firstVertex="0" numIndices="5412" numVertices="1642"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [RR] Has '1' subsets, '1804' triangles and '1642' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [RR] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RR] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RR] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RR] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [RR] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [RR] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [RR] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [RR] no more children to process in object
