i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\ericw\OneDrive\Desktop\FS22_case_844\wheels\rims\Felge.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [Felge] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [Felge] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="1" numTriangles="7140" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'i3d_default_material' with '7140' triangles and materialId="1" numTriangles="7140" firstIndex="0" firstVertex="0" numIndices="21420" numVertices="12460"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '7140' triangles and '12460' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cylinder] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cylinder] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cylinder] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cylinder] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [rim.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [rim.002] Filling out basic attributes, {name='rim.002', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [rim.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [rim.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [rim.002] Filling out basic attributes, {name='rim.002', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [rim.002] Has material 'Default OBJ.003'
i3dio.i3d.I3D:add_material:DEBUG: [Felge] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.003] Filling out basic attributes, {name='Default OBJ.003', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.003] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [rim.002] Subset with index [0] based on material 'Default OBJ.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [rim.002] Processing subset: materialId="2" numTriangles="160" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [rim.002] Has subset 'Default OBJ.003' with '160' triangles and materialId="2" numTriangles="160" firstIndex="0" firstVertex="0" numIndices="480" numVertices="256"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [rim.002] Has '1' subsets, '160' triangles and '256' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [rim.002] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rim.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rim.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rim.002] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rim.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [rim.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rim.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [rim.002] no more children to process in object
