i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.4.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\aaron\Documents\My Games\FarmingSimulator2022\mods\roadking2\blender\Roadking.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Chassis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Chassis] Filling out basic attributes, {name='Chassis', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [chassis.i3d.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [chassis.i3d.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [chassis.i3d.007] Filling out basic attributes, {name='chassis.i3d.007', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [chassis.i3d.007] Has material 'main12t_diffuse'
i3dio.i3d.I3D:add_material:DEBUG: [Roadking] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [main12t_diffuse] Filling out basic attributes, {name='main12t_diffuse', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [main12t_diffuse] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [main12t_diffuse] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [main12t_diffuse] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [chassis.i3d.007] Subset with index [0] based on material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [chassis.i3d.007] Processing subset: materialId="1" numTriangles="11636" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [chassis.i3d.007] Has subset 'main12t_diffuse' with '11636' triangles and materialId="1" numTriangles="11636" firstIndex="0" firstVertex="0" numIndices="34908" numVertices="27137"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [chassis.i3d.007] Has '1' subsets, '11636' triangles and '27137' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Chassis] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Chassis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Chassis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Chassis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Chassis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Chassis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Chassis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [grainOption1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [grainOption1] Filling out basic attributes, {name='grainOption1', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [grain1.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [grain1.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [grain1.002] Filling out basic attributes, {name='grain1.002', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [grain1.002] Has material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [grain1.002] Subset with index [0] based on material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [grain1.002] Processing subset: materialId="1" numTriangles="3594" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [grain1.002] Has subset 'main12t_diffuse' with '3594' triangles and materialId="1" numTriangles="3594" firstIndex="0" firstVertex="0" numIndices="10782" numVertices="5868"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [grain1.002] Has '1' subsets, '3594' triangles and '5868' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [grainOption1] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [grainOption1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0336)
            (0.0000, 1.0000, 0.0000, -0.1799)
            (0.0000, 0.0000, 1.0000, -5.1752)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [grainOption1] translation is <Vector (-0.0336, -0.1799, -5.1752)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [grainOption1] has translation: [-0.0335584 -0.179878 -5.17524]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [grainOption1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [grainOption1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [grainOption1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [grainOption2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [grainOption2] Filling out basic attributes, {name='grainOption2', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [grainOption2.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [grainOption2.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [grainOption2.004] Filling out basic attributes, {name='grainOption2.004', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [grainOption2.004] Has material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [grainOption2.004] Subset with index [0] based on material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [grainOption2.004] Processing subset: materialId="1" numTriangles="5738" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [grainOption2.004] Has subset 'main12t_diffuse' with '5738' triangles and materialId="1" numTriangles="5738" firstIndex="0" firstVertex="0" numIndices="17214" numVertices="11304"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [grainOption2.004] Has '1' subsets, '5738' triangles and '11304' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [grainOption2] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [grainOption2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0267)
            (0.0000, 1.0000, 0.0000, -0.1225)
            (0.0000, 0.0000, 1.0000, -5.0084)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [grainOption2] translation is <Vector (-0.0267, -0.1225, -5.0084)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [grainOption2] has translation: [-0.0267313 -0.122533 -5.00841]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [grainOption2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [grainOption2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [grainOption2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [silage] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [silage] Filling out basic attributes, {name='silage', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [silage] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [silage] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [silage] Filling out basic attributes, {name='silage', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [silage] Has material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [silage] Subset with index [0] based on material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [silage] Processing subset: materialId="1" numTriangles="4256" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [silage] Has subset 'main12t_diffuse' with '4256' triangles and materialId="1" numTriangles="4256" firstIndex="0" firstVertex="0" numIndices="12768" numVertices="6885"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [silage] Has '1' subsets, '4256' triangles and '6885' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [silage] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [silage] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0105)
            (0.0000, 1.0000, 0.0000, -0.1216)
            (0.0000, 0.0000, 1.0000, -5.0060)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [silage] translation is <Vector (-0.0105, -0.1216, -5.0060)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [silage] has translation: [-0.0104642 -0.121582 -5.00597]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [silage] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [silage] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [silage] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [vis] Filling out basic attributes, {name='vis', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vis] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vis] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [vis] Filling out basic attributes, {name='vis', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [vis] Has material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [vis] Subset with index [0] based on material 'main12t_diffuse'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vis] Processing subset: materialId="1" numTriangles="144" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vis] Has subset 'main12t_diffuse' with '144' triangles and materialId="1" numTriangles="144" firstIndex="0" firstVertex="0" numIndices="432" numVertices="282"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [vis] Has '1' subsets, '144' triangles and '282' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [vis] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  1.0108)
            (0.0000, 1.0000, 0.0000, -0.4862)
            (0.0000, 0.0000, 1.0000, -1.5875)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vis] translation is <Vector (1.0108, -0.4862, -1.5875)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [vis] has translation: [1.01081 -0.486166 -1.58747]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [vis] no more children to process in object
