WorkRPM
This mod increases motor RPM when using hydraulics tools (moving tools), tipping, unfolding, lifting or rotating implement etc. and show RPM Hud.
-RPM increase to these values by default:
	-movingTools - minMotorRpm + 15%
	-tippings - minMotorRpm + 40%
	-folding / unfolding - minMotorRpm + 30%
	-lifting / rotating implement - minMotorRpm + 30%
	-folding / unfolding pipe - minMotorRpm + 10%
-you can set work RPM for any action in your VEHICLE XML file (see readme.txt in zip)
-you can deactivate increasing RPM for any action and it will be saved in your savegame for each vehicle
-RPM color switch to red when rpm reach 80% of maxMotorRpm

Controls:
-deactivate workRpm for tipping - "KEY_lctrl KEY_KP_1"
-deactivate workRpm for folding - "KEY_lctrl KEY_KP_2"
-deactivate workRpm for rotating - "KEY_lctrl KEY_KP_3"
-deactivate workRpm for lifting - "KEY_lctrl KEY_KP_4"
-deactivate workRpm for movingTools - "KEY_lctrl KEY_KP_5"
-deactivate workRpm for pipeFolding - "KEY_lctrl KEY_KP_6"

@author:    kenny456 (kenny456@seznam.cz) / Xentro (Marcus@Xentro.se) / Webby / [FSM]Chefkoch

@changelog:	v1.0 - 2017-11-06 - first version
			v1.1 - 2017-11-10 - fixed slowning down vehicle when running with implement turned on
			v1.2 - 2017-12-02 - -added increase RPM when tipping
								-added increase RPM when folding / unfolding implement / trailer
								-added increase RPM to combines tipping and folding / unfolding pipe
								-added increase RPM when moving movingTools of attached implements / trailers
								-fixed slowning down machine when running with implement turned on or moving with movingTools
			v1.3 - 2018-02-05 - added increase RPM when lifting implements attached to 3-point, which have no foldable spec. (some plows, weights, cultivators..)
							  - added increase RPM when rotating attached implements (etc. plow)
							  - you can deactivate increasing RPM for any action in your vehicle xml file (see readme.txt in zip)
							  - fixed error on line 104 when you attach implement with 'foldable' specialization but with no folding animation (etc. Koeckerling Trio 300M, Amazone Cenius 3002)
							  - fixed error on line 281 when enter to enterable trailer with no attacher vehicle connected(etc. Stepa FHL 13 AK)
			v1.4 - 2019-01-26 - conversion to FS19
			
You can set work rpm for any action by adding this line to vehicle xml:

<workRPM rpmTipping="1190" rpmFolding="1105" rpmLifting="1105" rpmRotating="1105" rpmMovingTools="978" rpmPipeFolding="935"/>

These values are calculated by script by default for vehicle with 850 minMotorRpm.
You can change this to any value which is smaller than maxMotorRpm of current vehicle.

If you find any errors or issues, let me know in comments or to kenny456@seznam.cz and i will fix it in next version.