i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Martin\Desktop\toyota_hilux_2019 convercion\trompa_2019\paragolpe_trasero.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bump_rear_ok] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bump_rear_ok] Filling out basic attributes, {name='bump_rear_ok', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bump_rear_ok] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bump_rear_ok] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bump_rear_ok] Filling out basic attributes, {name='bump_rear_ok', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bump_rear_ok] Has material 'wheel.0'
i3dio.i3d.I3D:add_material:DEBUG: [paragolpe_trasero] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [wheel.0] Filling out basic attributes, {name='wheel.0', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: 
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: .
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Farming Simulator 19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [wheel.0] Has diffuse texture '.'
i3dio.i3d.I3D:add_file:DEBUG: [paragolpe_trasero] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: 
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: .
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Farming Simulator 19\data
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [] Resolved filepath: .
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [] Filling out basic attributes, {name='.', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [wheel.0] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [wheel.0] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bump_rear_ok] Has material 'grade.1'
i3dio.i3d.I3D:add_material:DEBUG: [paragolpe_trasero] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [grade.1] Filling out basic attributes, {name='grade.1', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: 
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: .
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Farming Simulator 19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [grade.1] Has diffuse texture '.'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [grade.1] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [grade.1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bump_rear_ok] Subset with index [0] based on material 'wheel.0'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bump_rear_ok] Processing subset: materialId="1" numTriangles="32900" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bump_rear_ok] Has subset 'wheel.0' with '32900' triangles and materialId="1" numTriangles="32900" firstIndex="0" firstVertex="0" numIndices="98700" numVertices="16880"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bump_rear_ok] Subset with index [1] based on material 'grade.1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bump_rear_ok] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bump_rear_ok] Processing subset: materialId="2" numTriangles="12864" firstIndex="98700" firstVertex="16880" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bump_rear_ok] Has subset 'grade.1' with '12864' triangles and materialId="2" numTriangles="12864" firstIndex="98700" firstVertex="16880" numIndices="38592" numVertices="6626"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bump_rear_ok] Has '2' subsets, '45764' triangles and '23506' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bump_rear_ok] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bump_rear_ok] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.4885)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bump_rear_ok] translation is <Vector (0.0000, 0.0000, 0.4885)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bump_rear_ok] has translation: [0 0 0.488455]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bump_rear_ok] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bump_rear_ok] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bump_rear_ok] no more children to process in object
