__init__:INFO: Blender version is: 2.82 (sub 7)
__init__:INFO: I3D Exporter version is: (1, 0, 0)
__init__:INFO: Exporting to D:\Documents\My Games\FarmingSimulator2019\mods\FCVPC\fcvpc_model\fixed4.i3d
__init__:INFO: Mergegroup export is enabled
_xml_build_scene_graph:INFO: Object types selected for export: {'MESH'}
_xml_build_scene_graph:INFO: Export selection is collection 'Master Collection'
new_graph_node:DEBUG: Added Node with ID 1 and name 'Master Collection'
new_graph_node:DEBUG: Adding child collections of collection 'Master Collection'
new_graph_node:DEBUG: Added Node with ID 2 and name 'Collection 1'
new_graph_node:DEBUG: Adding objects of collection 'Collection 1'
new_graph_node:DEBUG: Added Node with ID 3 and name 'Main_Body'
new_graph_node:DEBUG: Added Node with ID 4 and name 'licenseplate2'
new_graph_node:DEBUG: Added Node with ID 5 and name 'licenseplate1'
new_graph_node:DEBUG: Added Node with ID 6 and name 'plastic_trim'
new_graph_node:DEBUG: Added Node with ID 7 and name 'doors'
new_graph_node:DEBUG: Added Node with ID 8 and name 'roof'
new_graph_node:DEBUG: Done adding objects of collection 'Collection 1'
new_graph_node:DEBUG: Done adding child collections of collection 'Master Collection'
_xml_parse_scene_graph:INFO: Parsing child node 'Master Collection' of root node
parse_node:INFO: Parsing node with id 1 and name 'Master Collection'
_xml_scene_object_general_data:INFO: 'Master Collection' is a collection and it will be exported as a transformgroup with no translation and rotation
parse_node:INFO: 'Master Collection' is a collection, getting parsed as a transformgroup
parse_node:INFO: Parsing child node 'Collection 1' of node 'Master Collection'
parse_node:INFO: Parsing node with id 2 and name 'Collection 1'
_xml_scene_object_general_data:INFO: 'Collection 1' is a collection and it will be exported as a transformgroup with no translation and rotation
parse_node:INFO: 'Collection 1' is a collection, getting parsed as a transformgroup
parse_node:INFO: Parsing child node 'Main_Body' of node 'Collection 1'
parse_node:INFO: Parsing node with id 3 and name 'Main_Body'
_xml_scene_object_general_data:INFO: 'Main_Body' is a 'MESH'
_xml_scene_object_general_data:DEBUG: 'Main_Body' transforming to new transform-basis
_xml_scene_object_general_data:DEBUG: 'Main_Body' rotation(degrees): [90 -0 0]
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: 'Main_Body' is parsed as a 'MESH'
_xml_add_indexed_triangle_set:INFO: 'DrawCall_1' is a new IndexedTriangleSet
_object_to_evaluated_mesh:INFO: 'Main_Body' is exported with modifiers applied
_object_to_evaluated_mesh:INFO: 'Main_Body' has unit scaling applied
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1' has material 'Material.002'
_xml_add_material:INFO: 'Material.002' is a new material
_xml_add_material:DEBUG: 'Material.002' uses nodes
_xml_add_material:DEBUG: 'Material.002' has no Normalmap
_xml_add_material:DEBUG: 'Material.002' has no Glossmap
_xml_add_material:DEBUG: 'Material.002' has material ID 1
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1' has subset 'Material.002' with 3710 triangles, 3467 vertices and 11130 indices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1' has a total of 3467 vertices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1' consists of 3710 triangles
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1' has 1 subsets
_xml_scene_object_shape:DEBUG: 'Main_Body' has shape ID 1
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: Parsing child node 'licenseplate2' of node 'Collection 1'
parse_node:INFO: Parsing node with id 4 and name 'licenseplate2'
_xml_scene_object_general_data:INFO: 'licenseplate2' is a 'MESH'
_xml_scene_object_general_data:DEBUG: 'licenseplate2' transforming to new transform-basis
_xml_scene_object_general_data:DEBUG: 'licenseplate2' rotation(degrees): [90 -0 0]
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: 'licenseplate2' is parsed as a 'MESH'
_xml_add_indexed_triangle_set:INFO: 'DrawCall_1.004' is a new IndexedTriangleSet
_object_to_evaluated_mesh:INFO: 'licenseplate2' is exported with modifiers applied
_object_to_evaluated_mesh:INFO: 'licenseplate2' has unit scaling applied
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.004' has material 'Material.002'
_xml_add_material:INFO: 'Material.002' is already in i3d file
_xml_add_material:DEBUG: 'Material.002' has material ID 1
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.004' has subset 'Material.002' with 22 triangles, 32 vertices and 66 indices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.004' has a total of 32 vertices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.004' consists of 22 triangles
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.004' has 1 subsets
_xml_scene_object_shape:DEBUG: 'licenseplate2' has shape ID 2
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: Parsing child node 'licenseplate1' of node 'Collection 1'
parse_node:INFO: Parsing node with id 5 and name 'licenseplate1'
_xml_scene_object_general_data:INFO: 'licenseplate1' is a 'MESH'
_xml_scene_object_general_data:DEBUG: 'licenseplate1' transforming to new transform-basis
_xml_scene_object_general_data:DEBUG: 'licenseplate1' rotation(degrees): [90 -0 0]
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: 'licenseplate1' is parsed as a 'MESH'
_xml_add_indexed_triangle_set:INFO: 'DrawCall_1.005' is a new IndexedTriangleSet
_object_to_evaluated_mesh:INFO: 'licenseplate1' is exported with modifiers applied
_object_to_evaluated_mesh:INFO: 'licenseplate1' has unit scaling applied
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.005' has material 'Material.002'
_xml_add_material:INFO: 'Material.002' is already in i3d file
_xml_add_material:DEBUG: 'Material.002' has material ID 1
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.005' has subset 'Material.002' with 22 triangles, 32 vertices and 66 indices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.005' has a total of 32 vertices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.005' consists of 22 triangles
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.005' has 1 subsets
_xml_scene_object_shape:DEBUG: 'licenseplate1' has shape ID 3
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: Parsing child node 'plastic_trim' of node 'Collection 1'
parse_node:INFO: Parsing node with id 6 and name 'plastic_trim'
_xml_scene_object_general_data:INFO: 'plastic_trim' is a 'MESH'
_xml_scene_object_general_data:DEBUG: 'plastic_trim' transforming to new transform-basis
_xml_scene_object_general_data:DEBUG: 'plastic_trim' rotation(degrees): [90 -0 0]
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: 'plastic_trim' is parsed as a 'MESH'
_xml_add_indexed_triangle_set:INFO: 'DrawCall_1.010' is a new IndexedTriangleSet
_object_to_evaluated_mesh:INFO: 'plastic_trim' is exported with modifiers applied
_object_to_evaluated_mesh:INFO: 'plastic_trim' has unit scaling applied
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.010' has material 'Material.002'
_xml_add_material:INFO: 'Material.002' is already in i3d file
_xml_add_material:DEBUG: 'Material.002' has material ID 1
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.010' has subset 'Material.002' with 874 triangles, 928 vertices and 2622 indices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.010' has a total of 928 vertices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.010' consists of 874 triangles
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.010' has 1 subsets
_xml_scene_object_shape:DEBUG: 'plastic_trim' has shape ID 4
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: Parsing child node 'doors' of node 'Collection 1'
parse_node:INFO: Parsing node with id 7 and name 'doors'
_xml_scene_object_general_data:INFO: 'doors' is a 'MESH'
_xml_scene_object_general_data:DEBUG: 'doors' transforming to new transform-basis
_xml_scene_object_general_data:DEBUG: 'doors' rotation(degrees): [90 -0 0]
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: 'doors' is parsed as a 'MESH'
_xml_add_indexed_triangle_set:INFO: 'DrawCall_1.013' is a new IndexedTriangleSet
_object_to_evaluated_mesh:INFO: 'doors' is exported with modifiers applied
_object_to_evaluated_mesh:INFO: 'doors' has unit scaling applied
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.013' has material 'Material.002'
_xml_add_material:INFO: 'Material.002' is already in i3d file
_xml_add_material:DEBUG: 'Material.002' has material ID 1
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.013' has subset 'Material.002' with 932 triangles, 932 vertices and 2796 indices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.013' has a total of 932 vertices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.013' consists of 932 triangles
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.013' has 1 subsets
_xml_scene_object_shape:DEBUG: 'doors' has shape ID 5
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: Parsing child node 'roof' of node 'Collection 1'
parse_node:INFO: Parsing node with id 8 and name 'roof'
_xml_scene_object_general_data:INFO: 'roof' is a 'MESH'
_xml_scene_object_general_data:DEBUG: 'roof' transforming to new transform-basis
_xml_scene_object_general_data:DEBUG: 'roof' rotation(degrees): [90 -0 0]
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
_xml_object_properties:INFO: Wrote '0' properties
parse_node:INFO: 'roof' is parsed as a 'MESH'
_xml_add_indexed_triangle_set:INFO: 'DrawCall_1.017' is a new IndexedTriangleSet
_object_to_evaluated_mesh:INFO: 'roof' is exported with modifiers applied
_object_to_evaluated_mesh:INFO: 'roof' has unit scaling applied
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.017' has material 'Material.002'
_xml_add_material:INFO: 'Material.002' is already in i3d file
_xml_add_material:DEBUG: 'Material.002' has material ID 1
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.017' has subset 'Material.002' with 174 triangles, 144 vertices and 522 indices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.017' has a total of 144 vertices
_mesh_to_indexed_triangle_set:DEBUG: 'DrawCall_1.017' consists of 174 triangles
_mesh_to_indexed_triangle_set:INFO: 'DrawCall_1.017' has 1 subsets
_xml_scene_object_shape:DEBUG: 'roof' has shape ID 6
_xml_object_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
_xml_object_properties:INFO: Wrote '0' properties
__init__:INFO: Number of mergegroups: 0
_xml_export_to_file:INFO: Wrote i3d to file 'D:\Documents\My Games\FarmingSimulator2019\mods\FCVPC\fcvpc_model\fixed4.i3d'
__init__:INFO: Export took 0.396 seconds
