SOURCE AND LICENSE

Original source: Blender Human Base Meshes v1.4.1, CC0.
Official source: https://www.blender.org/download/demo-files/
Bundle: https://download.blender.org/demo/asset-bundles/human-base-meshes/human-base-meshes-bundle-v1.4.1.zip
Skeleton - Realistic: Paul Kotelevets.
Skull - Realistic: Paul Kotelevets and Tonatiuh de San Julian.
CC0 was confirmed in the source bundle README and asset metadata.
CC0 terms: https://creativecommons.org/publicdomain/zero/1.0/
Legal code: https://creativecommons.org/publicdomain/zero/1.0/legalcode

This adaptation includes a fitted detailed skull, standing pose, ivory bone
textures, UVs, reduced geometry, 17 movable sections, two emissive eyes and player-attachment
Lua code. The adaptation contributions are also provided under CC0 1.0.
You may share and modify this asset under those terms. Attribution to the
source artists is appreciated. No exclusivity is claimed over the CC0 source.

This player mod contains one detail level, 142,280 bone triangles plus 880 rendered eye triangles. The separate
static-decoration asset's three LOD levels are not part of this player mod.
No GIANTS base-game meshes, scripts, animations or third-party reference
photographs are redistributed. Existing animations are used at runtime.
Farming Simulator and GIANTS marks remain those of their respective owners.
No endorsement or ModHub approval is implied.
