i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.1.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\Documents\My Games\FarmingSimulator2025\mods\FS25_Cat_335F\Junk\335F.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [glass] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [glass] Filling out basic attributes, {name='glass', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [glass] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [glass] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [glass] Filling out basic attributes, {name='glass', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [glass] Has material 'glass'
i3dio.i3d.I3D:add_material:DEBUG: [335F] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [glass] Filling out basic attributes, {name='glass', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [glass] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [glass] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [glass] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [glass] Subset with index [0] based on material 'glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass] Processing subset: materialId="1" numTriangles="217" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass] Has subset 'glass' with '217' triangles and materialId="1" numTriangles="217" firstIndex="0" firstVertex="0" numIndices="651" numVertices="253"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [glass] Has '1' subsets, '217' triangles and '253' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [glass] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glass] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glass] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glass] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [glass] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [glass] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [glass] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [glassFrontBottom] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [glassFrontBottom] Filling out basic attributes, {name='glassFrontBottom', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [glass.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [glass.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [glass.002] Filling out basic attributes, {name='glass.002', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [glass.002] Has material 'glass'
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [glass.002] Has material 'black'
i3dio.i3d.I3D:add_material:DEBUG: [335F] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [black] Filling out basic attributes, {name='black', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [black] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [black] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [black] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [glass.002] Subset with index [0] based on material 'glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass.002] Processing subset: materialId="1" numTriangles="11" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass.002] Has subset 'glass' with '11' triangles and materialId="1" numTriangles="11" firstIndex="0" firstVertex="0" numIndices="33" numVertices="15"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [glass.002] Subset with index [1] based on material 'black'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [glass.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass.002] Processing subset: materialId="2" numTriangles="8" firstIndex="33" firstVertex="15" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass.002] Has subset 'black' with '8' triangles and materialId="2" numTriangles="8" firstIndex="33" firstVertex="15" numIndices="24" numVertices="18"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [glass.002] Has '2' subsets, '19' triangles and '33' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [glassFrontBottom] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glassFrontBottom] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 1.0227)
            (0.0000, 1.0000, 0.0000, 2.0200)
            (0.0000, 0.0000, 1.0000, 1.6956)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glassFrontBottom] translation is <Vector (1.0227, 2.0200, 1.6956)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glassFrontBottom] has translation: [1.02275 2.02002 1.69563]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [glassFrontBottom] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [glassFrontBottom] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [glassFrontBottom] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [glassFrontTop] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [glassFrontTop] Filling out basic attributes, {name='glassFrontTop', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [glass.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [glass.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [glass.001] Filling out basic attributes, {name='glass.001', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [glass.001] Has material 'glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [glass.001] Subset with index [0] based on material 'glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass.001] Processing subset: materialId="1" numTriangles="15" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [glass.001] Has subset 'glass' with '15' triangles and materialId="1" numTriangles="15" firstIndex="0" firstVertex="0" numIndices="45" numVertices="19"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [glass.001] Has '1' subsets, '15' triangles and '19' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [glassFrontTop] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glassFrontTop] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 1.0227)
            (0.0000, 1.0000, 0.0000, 3.2097)
            (0.0000, 0.0000, 1.0000, 1.4909)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glassFrontTop] translation is <Vector (1.0227, 3.2097, 1.4909)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [glassFrontTop] has translation: [1.02275 3.20972 1.4909]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [glassFrontTop] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [glassFrontTop] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [glassFrontTop] no more children to process in object
