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KIROVETS K-710  -  CHANGELOG
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1.0.0.0  -  first public release for FS25

What changed compared to the FS19 original:

MODEL AND MATERIALS
  - modDesc rebuilt for FS25, legacy sound specialization removed
  - obsolete FS19 custom shaders stripped from the i3d materials
  - 28 materials moved to the FS25 vehicle shader, giving the
    tractor dirt and wear support it did not have before
  - separate dirt masks for body, chassis, running gear, wheels,
    interior and glass, so dirt collects where it belongs instead
    of spreading evenly
  - exhaust pipes separated from the frame material and given a
    dark heat-treated steel finish
  - hood cut-outs above the grille restored from the FS19 mesh
  - 7.8 MB of unused textures removed

PAINT
  - five paint schemes, switched at runtime, including a Kirovsky
    Zavod works livery sampled from period photographs
  - rims and crawler road wheels follow the body colour
  - store image in the vehicle list follows the selected scheme

ENGINE AND TRANSMISSION
  - YaMZ-240NM2 torque curve, 850-2100 rpm
  - all seven engine options named in the historically correct
    style with hyphen (YaMZ-240NM2 etc.)
  - fuel tank corrected from 450 l to the 640 l series figure
  - weight corrected to 17,500 kg including wheels
  - tyre width corrected from 1.46 m to the 0.73 m section width
    of the 28.1R26, which also fixes oversized tracks in the soil
    and an oversized wheel collision body

INSTRUMENTS
  - speedometer rescaled from 0-140 to 0-40 kph
  - every gauge reassigned to the value it actually shows: the
    coolant gauge showed engine rpm, the oil pressure gauge showed
    coolant temperature, the oil temperature gauge showed rpm
  - oil pressure needle pulses with engine speed and kicks on
    throttle changes
  - instrument lighting rebuilt; the parent lamp node was
    invisible, which hid all nine bulbs beneath it

LIGHTING
  - rear work lights were aimed forwards into the tractor and
    15 degrees above the ground; corrected and re-tuned
  - reverse lights moved to the inner chamber of the fender
    lamps, with new spot lights behind them
  - brake lights and indicators made visible; their glow shells
    had broken i3d mapping paths and could never resolve
  - front indicator glow shells added, they did not exist
  - lens covers tinted red and amber so the chambers read
    correctly with the lights switched off
  - rotating beacon light beams added
  - rear lamp colours mirrored correctly on the right-hand side

EXHAUST
  - exhaust colour corrected from sRGB to linear space; the old
    values were roughly four times too bright
  - smoke now weighted by engine load rather than engine speed
    alone, with lag on both darkening and clearing

FIXES
  - AI helper was unavailable because the tractor declared an
    <attachable> block and was classified as an implement; the
    missing <agent> dimensions were added at the same time
  - player could walk through the tractor: FS25 moved the VEHICLE
    collision bit from 13 to 16
  - vehicle name showed the engine designation in the map and
    vehicle list instead of "K-710"
  - obsolete AI collision trigger, unsupported fillUnit and
    schemaOverlay attributes, missing exact fill root node and
    18 dead static light entries cleared from the log
  - nine uncompressed textures converted to DXT5, saving 5 MB
  - crawler track profile rebuilt with a proper V lug pattern,
    confined to the outer face of the belt
