i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.3.0-dev.4
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Lucie\Documents\My Games\FarmingSimulator2025\mods\FS25_TeslaModelY_Juniper2026\Textur\zen.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [zengrey] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [zengrey] Filling out basic attributes, {name='zengrey', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [zengrey] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [zengrey] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [zengrey] Filling out basic attributes, {name='zengrey', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [zengrey] Has material 'zengrey'
i3dio.i3d.I3D:add_material:DEBUG: [zen] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [zengrey] Filling out basic attributes, {name='zengrey', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [zengrey] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [zengrey] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [zengrey] Subset with index [0] based on material 'zengrey'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [zengrey] Processing subset: materialId="1" numTriangles="1666" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [zengrey] Has subset 'zengrey' with '1666' triangles and materialId="1" numTriangles="1666" firstIndex="0" firstVertex="0" numIndices="4998" numVertices="2422"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [zengrey] Has '1' subsets, '1666' triangles and '2422' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [zengrey] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [zengrey] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [zengrey] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [zengrey] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [zengrey.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [zengrey.001] Filling out basic attributes, {name='zengrey.001', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [zengrey.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [zengrey.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [zengrey.006] Filling out basic attributes, {name='zengrey.006', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [zengrey.006] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [zen] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [zengrey.006] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [zengrey.006] Processing subset: materialId="2" numTriangles="56" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [zengrey.006] Has subset 'Material.001' with '56' triangles and materialId="2" numTriangles="56" firstIndex="0" firstVertex="0" numIndices="168" numVertices="106"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [zengrey.006] Has '1' subsets, '56' triangles and '106' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [zengrey.001] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [zengrey.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [zengrey.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [zengrey.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [zengrey.001] no more children to process in object
