i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.4.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\joaki\Documents\My Games\FarmingSimulator2022\mods\caddy_privzz\purelux_panther\parking_spot.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [parkinglights] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [parkinglights] Filling out basic attributes, {name='parkinglights', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.006] Filling out basic attributes, {name='Cube.006', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:WARNING: [Cube.006] triangle(s) found with empty material slot, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [parking_spot] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.006] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.006] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Processing subset: materialId="1" numTriangles="1948" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Has subset 'i3d_default_material' with '1948' triangles and materialId="1" numTriangles="1948" firstIndex="0" firstVertex="0" numIndices="5844" numVertices="2056"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.006] Has '1' subsets, '1948' triangles and '2056' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [parkinglights] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parkinglights] transforming to new transform-basis with <Matrix 4x4 (1.0000, -0.0000, 0.0000, 0.0001)
            (0.0000,  1.0000, 0.0000, 2.1760)
            (0.0000,  0.0000, 1.0000, 0.3310)
            (0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parkinglights] translation is <Vector (0.0001, 2.1760, 0.3310)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parkinglights] has translation: [8.15694e-05 2.17603 0.331043]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [parkinglights] New Name: parkinglights
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [parkinglights] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [parkinglights] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [parkinglights] no more children to process in object
