 <animation name="CannonFire" looping="false" resetOnStart="true">
            <part node="GunSound" startTime="0.000" endTime="0.01" visibility="false"    />

            <part node="GunSound" startTime="0.000" endTime="0.5" visibility="false"    />
            <part node="GunSound" startTime=".5" endTime=".96"  visibility="true"   direction="1"  />
            <part node="GunSound" startTime="1.16" endTime="1.16"    visibility="false"    />
                                                                                        
            <part node="shot" startTime="0.000" endTime="0.5"     visibility="false"    />
            <part node="shot" startTime=".51"    endTime=".56"   visibility="true"   direction="1"  />
            <part node="shot" startTime=".56"    endTime=".61"   visibility="false"   direction="1"  />
            <part node="shot" startTime=".61"    endTime=".66"   visibility="true"   direction="1"  />
            <part node="shot" startTime=".66"    endTime=".71"   visibility="false"   direction="1"  />
            <part node="shot" startTime=".71"    endTime=".76"   visibility="true"   direction="1"  />
            <part node="shot" startTime=".76"    endTime=".81"   visibility="false"   direction="1"  />
            <part node="shot" startTime=".81"    endTime=".86"   visibility="true"   direction="1"  />
            <part node="shot" startTime=".81"    endTime=".86"   visibility="false"   direction="1"  />
            <part node="shot" startTime=".86"    endTime=".91"   visibility="true"   direction="1"  />
            <part node="shot" startTime=".91"    endTime=".96"   visibility="false"   direction="1"  />
            <part node="shot" startTime=".96"    endTime="1.01"   visibility="true"   direction="1"  />
            <part node="shot" startTime="1.01"    endTime="1.06"   visibility="false"   direction="1"  />
            <part node="shot" startTime="1.06"    endTime="1.11"   visibility="true"   direction="1"  />
            <part node="shot" startTime="1.11"    endTime="1.16"   visibility="false"   direction="1"  />           
        </animation>

<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false" startMoveDirection="1" posDirectionText="$l10n_Fire_weapon" negDirectionText="$l10n_reload">
                    <foldingPart animationName="CannonFire" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

<l10n>			
		
		<text name="reload"><en>Reload Weapon</en><de>TOW deaktivieren</de></text>
        <text name="Fire_weapon"><en>Fire Weapon</en><de>Verwenden Sie TOW</de></text>
		
        	
	
	</l10n>


<i3dMappings>
	 
        
   <i3dMapping id="shot" node="0>26|1|0|3|0" />
    <i3dMapping id="GunSound" node="0>26|1|0|3|1" />
 
       
		
		<i3dMapping id="Horn" node="0>14" />

	</i3dMappings>
	
	
	
	
 
