Installation instructions for the beacon lights:

(To use the beacon lights on console mods, delete the decal in the .i3d and rename everything from VisionAlert to Lizard)

	
1: Place the prefab folder into your mod.
2: Install beacon light in the mod using the Giants Editor.
3. Add entries to the .xml file.
4. Add under "lights" -> "beaconLights".

	
	Copy either 4 or 6 lines depending on which warning light you choose.

<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>

<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>
<beaconLight node="X>X|X|X|X|X" filename="FS25_VisionAlert60series_prefab/rotatingLight.xml" mountType="SURFACE" variationName="ROTATE"/>


The light sign can also light up if wanted, to enable copy the line under and paste under <staticLightCompound> on your vehicle.

COPY THIS ->	<node node="X>X|X|X|X|X" intensity="1"/>




	!!! Remember to change the nodes !!!
