i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.3.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\morke\OneDrive\Dokumenter\My Games\FarmingSimulator2025\mods\FS19_Toyota_Hiace\Hiace\bakkdør.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bakkdr] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bakkdr] Filling out basic attributes, {name='bakkdr', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [bakkdør] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bakkdr] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bakkdr] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bakkdr] Filling out basic attributes, {name='bakkdr', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bakkdr] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bakkdr] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bakkdr] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bakkdr] Processing subset: numTriangles="2160" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bakkdr] Subset 0 with '2160' triangles and numTriangles="2160" firstIndex="0" firstVertex="0" numIndices="6480" numVertices="1265"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bakkdr] Has '1' subsets, '2160' triangles and '1265' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bakkdr] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bakkdr] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bakkdr] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bakkdr] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bakkdr] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bakkdr] New Name: bakkdr
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bakkdr] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bakkdr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [bakkdr] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.008] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dfgsdboody.008] Filling out basic attributes, {name='dfgsdboody.008', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dfgsdboody.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dfgsdboody.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [dfgsdboody.008] Filling out basic attributes, {name='dfgsdboody.008', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dfgsdboody.008] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dfgsdboody.008] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dfgsdboody.008] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dfgsdboody.008] Processing subset: numTriangles="100" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dfgsdboody.008] Subset 0 with '100' triangles and numTriangles="100" firstIndex="0" firstVertex="0" numIndices="300" numVertices="79"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [dfgsdboody.008] Has '1' subsets, '100' triangles and '79' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dfgsdboody.008] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.008] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000,  0.0000)
            (0.0000, 0.0000, -1.0000,  0.0000)
            (0.0000, 1.0000,  0.0000, -1.6919)
            (0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.008] translation is <Vector (0.0000, 0.0000, -1.6919)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.008] has translation: [0 0 -1.69188]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.008] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dfgsdboody.008] New Name: dfgsdboody.008
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dfgsdboody.008] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.008] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.008] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.009] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dfgsdboody.009] Filling out basic attributes, {name='dfgsdboody.009', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dfgsdboody.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dfgsdboody.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [dfgsdboody.009] Filling out basic attributes, {name='dfgsdboody.009', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dfgsdboody.009] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dfgsdboody.009] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dfgsdboody.009] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dfgsdboody.009] Processing subset: numTriangles="678" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dfgsdboody.009] Subset 0 with '678' triangles and numTriangles="678" firstIndex="0" firstVertex="0" numIndices="2034" numVertices="421"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [dfgsdboody.009] Has '1' subsets, '678' triangles and '421' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dfgsdboody.009] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.009] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000,  0.0000)
            (0.0000, 0.0000, -1.0000,  0.0000)
            (0.0000, 1.0000,  0.0000, -1.8188)
            (0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.009] translation is <Vector (0.0000, 0.0000, -1.8188)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.009] has translation: [0 0 -1.81881]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.009] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dfgsdboody.009] New Name: dfgsdboody.009
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dfgsdboody.009] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.009] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.009] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.011] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dfgsdboody.011] Filling out basic attributes, {name='dfgsdboody.011', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dfgsdboody.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dfgsdboody.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [dfgsdboody.011] Filling out basic attributes, {name='dfgsdboody.011', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dfgsdboody.011] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dfgsdboody.011] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dfgsdboody.011] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dfgsdboody.011] Processing subset: numTriangles="106" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dfgsdboody.011] Subset 0 with '106' triangles and numTriangles="106" firstIndex="0" firstVertex="0" numIndices="318" numVertices="82"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [dfgsdboody.011] Has '1' subsets, '106' triangles and '82' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dfgsdboody.011] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.011] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000,  0.0000)
            (0.0000, 0.0000, -1.0000,  0.0000)
            (0.0000, 1.0000,  0.0000, -1.6919)
            (0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.011] translation is <Vector (0.0000, 0.0000, -1.6919)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.011] has translation: [0 0 -1.69188]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dfgsdboody.011] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dfgsdboody.011] New Name: dfgsdboody.011
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dfgsdboody.011] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.011] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dfgsdboody.011] no more children to process in object
